A new Gideros Project cannot be made from ZBS, so you need to start Gideros and make your new project. We assume that you have Gideros installed and that you know the basics of it. How to start a Gideros Project in ZeroBrane lot of customization options (color schemes etc.).advanced debugging features (stack, watch, console).find and replace (also in files), mass comment/uncomment, fold/unfold functions.most features can be reached in many ways (by clicking on a button, from the menu, or pressing a shortcut key).small size and fast startup (compared to IDE's like eclipse).one click change to many IP addresses where you want to instant test your app -> fast testing on multiple devices (your pc, iphone, android tablet, whatever).ZBS has great integrated Gideros support, my favourite features are simple but important ones: Highlights of using Gideros with ZeroBrane Most importantly it helps you to set up ZBS for multiple on-device testing and debugging, which otherwise is not straightforward to do. Thus, this article is not comprehensive, it rather wants to give a short introduction about how you can start to use Gideros and ZBS together, give some best practices and highlight my favorite features of ZBS. Also, in it's homepage there are very good documentations and tutorials about how to set up and use it with Gideros and other frameworks. If you are new to Gideros, to start to develop your games in Gideros for free, go to To download and install ZeroBrane IDE (ZBS in short), go here: We note that ZBS is a general lua editor and debugger, so you can use it with other frameworks. You will see how switching from the Gideros Studio IDE to ZeroBrane can make development with Gideros much faster. In this tutorial we give a short introduction into development with Gideros (fast lua game programming cross-platform framework) using ZeroBrane IDE (a lua integrated development enviroment), which has advanced editing and debugging features. Why and how to use Gideros with ZeroBrane Studio IDE
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